SceneMaker
SceneMaker A music career survival simulator
You've got £250, a bedroom setup, and a dream. The scene doesn't care.
SceneMaker drops you into the brutal reality of building a music career from nothing. Mix bedroom EPs for pocket change. Chase gigs from promoters who've never heard of you. Watch your cash drain every week whether you worked or not.
Manage your time, your fatigue, and your reputation across three parallel careers — DJ, producer, and engineer — each with their own ladder to climb. Take the client work you can get early on, or risk it all on a track that might flop. Sign artists, start a label, put on your own nights. Make enough wrong moves and the dark side of the industry starts looking tempting.
Every decision has a cost. Rest days you can't afford. Practice sessions that don't pay. A big event that could make your name — or leave you thousands in the hole.
Features
- Weekly calendar management with fatigue and burnout mechanics
- Reputation-gated work and bookings that reflect how the industry actually works
- Track production system with real release risk — quality alone doesn't guarantee success
- Artist management, label building, and event promotion
- A dark path for when the rent's due and the work's dried up
- Late-game high-stakes events with genuine disaster scenarios
The early game is survival. The mid game is consolidation. The late game is empire — or implosion.
Made by one person. Inspired by everyone who ever tried to make it in dance music.
| Status | Prototype |
| Platforms | HTML5 |
| Author | JTPH Games |
| Genre | Simulation, Role Playing |
| Tags | dance-music, dj, hard, Meaningful Choices, Music, Music Production, producer |
| Average session | About an hour |
| Languages | English |
| AI Disclosure | AI Assisted, Code, Graphics, Text |

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